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Spring Yard Zone

From Sonic Retro

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Spring Yard Zone
For the Sonic Drift racetrack, see Spring Yard (Sonic Drift).
Springyard.png
Spring Yard Zone
Third Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Location: South Island
Level themes: urban, carnival/casino
Boss: Egg Stinger
← Marble Zone | Labyrinth Zone →

Spring Yard Zone is the third Zone in the 16-bit version of Sonic the Hedgehog. Following on from Marble Zone, Sonic arrives at a colourful urban environment.

Quotes

“ A city at sunset lined with exotic buildings.
Jumping from the platforms onto bobbins, Sonic can fly like a pinball.
If you accelerate, you can run even in very steep areas.
„

— Sonic the Hedgehog JP manualMedia:Sonic1 MD JP manual.pdf[1] (translation by Vertekins)[2]

“ Jump from springs and bounce off bumpers as if you're in a real pinball machine. „

— Sonic the Hedgehog US manualMedia:Sonic1 MD US manual.pdf[3]

Features

Spring Yard Zone is set on the outskirts of a city in loosely casino-themed areas resembling a pinball machine, with many Springs, Bumpers, and secret areas hidden within walls. Many flashing lights and signs adorn the wide-open spaces of the Zone, including block letters that spell out words like "UP", "ON", "CPU" and "COPE" for reasons unknown. This Zone's design inspired many similar stages in future Sonic games, especially Casino Night Zone from Sonic the Hedgehog 2.

This Zone is more open than the previous Zone, with large slopes to roll down on, pits full of Springs that will bounce Sonic back up, and many half-pipes that have spiked balls moving around in circles at different speeds. Bumpers bounce Sonic while awarding 10 points for hitting them. Moving blocks of different sizes are among the most common obstacles, with groups of small blocks moving in unison with each other, and larger blocks making up the slow-paced vertical sections where the player needs to squeeze between the gaps to move up or down.

Acts

Springyard.png
Act 1
Map: 1️⃣ 
Rings:
157 + 20
Sonic1 MD SYZ2 Rings.png
Act 2
Map: 1️⃣ 
Rings:
222 + 0

Act 2 is the only level in the game to feature more than one Signpost; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more Rings than the one below it, and the other Signpost. In the 2013 remaster and Sonic Origins, a third Signpost is added that can be accessed by Tails and Knuckles using their abilities. Such an instance of more than one goal would be acquired by Collision Chaos Act 2 in Sonic the Hedgehog CD.

Sonic1 MD SYZ3 Slope.png
Act 3
Map: 1️⃣ 
Rings:
163 + 30

Enemies

Animals

Obstacles

Spinning spikes SYZ.png
Chain of spikes
Spikeball SYZ.png
Large spike ball

History

Development

"Sparkling Zone" as shown in the prototype.
“ This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs). „

— Naoto Ohshima, Sonic Jam Official Guide[4]

Other media

Sonic the Hedgehog (IDW comics)



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Sonic the Hedgehog (Archie comics)



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Sonic the Hedgehog (News of the World comic)



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Localised names

Also known as
Language Localised Name English Translation
English Spring Yard Zone Spring Yard Zone
Japanese スプリングヤードゾーンMedia:Sonic1 MD JP manual.pdf[1]
French Zone de Court de RessortsMedia:Sonic1 MD EU manual.pdf[5]
German Federhof-ZoneMedia:Sonic1 MD EU manual.pdf[5]
Spanish Zona de RebotesMedia:Sonic1 MD EU manual.pdf[5]
Italian Zona di SbalziMedia:Sonic1 MD EU manual.pdf[6]
Portuguese Zona das MolasMedia:Sonic the Hedgehog MD PT Manual.pdf[7]
Dutch Spring ZoneMedia:Sonic1 MD EU manual.pdf[6]
Swedish FjädergårdszonenMedia:Sonic1 MD EU manual.pdf[6]
Finnish Ponnahduspiha AlueMedia:Sonic1 MD EU manual.pdf[6]
Russian Зона «Пружинный Двор»
Korean 스프링야드 지역Media:SonicClassics MD KR manual.pdf[8]

Technical information

ROM data and code locations

Offset Description
25A8 SYZ palette
6506 SYZ layer deformation info
7168 SYZ dynamic screen resizing
0001D3D4 SYZ object debug list
00050782 SYZ 16x16 block mappings
000510F0 SYZ main level patterns
0005481C SYZ 256x256 block mappings
00064FE6 SYZ 16x16 collision index
00069B88 SYZ Act 1 foreground
00069C44 SYZ Act 1/2/3 background
00069C82 SYZ Act 2 foreground
00069D8A SYZ Act 3 foreground
0006F2A8 SYZ Act 1 sprite locations
0006F734 SYZ Act 2 sprite locations
0006FC9E SYZ Act 3 sprite locations

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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