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vs-sr-dev
pc-extermination
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Commits on Oct 2, 2026
.recomp.json: toolchain PS2Recomp and ps2kit
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Add .recomp.json (recomp.board)
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Commits on Sep 24, 2026
Evergrace probe: seven runtime fixes, Ghidra far-chunk split, recomp tools
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Commits on Sep 23, 2026
Session 6: the recompiled game reaches its title screen at 50 Hz; overlays recompiled
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Session 5: sound rates from the EE sequencer, every room with its actors, overlays in Ghidra
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Sound banks: 22 050 Hz chosen by ear
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Session 4 docs: skeletons, animation, spawns, sound banks, VU microcode, PS2Recomp; 567 function names
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Sound banks split into samples; VU disassembler in ps2kit; bone index is a VU1 address
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Spawn tables decoded and placed; rest skeletons in meshes; the world is y up; overlays load with their header
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Skeletons and animation decoded: skinned glTF export with every animation
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Session 3 docs, Ghidra names file and ApplyNames script
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Text commands decoded: style runs, n is a character position
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Session 3: meshes decoded (VU1 packets), room export to glTF
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Session 2: GS memory model, every texture resolved, the loader in Ghidra
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Session 1 continued: title textures, CLUTs and the full text dump
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Music is stereo 48 kHz, interleave 0x400; add a stereo layout detector
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Session 1: disc analysis, data index and streamed audio, porting route
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