Transfer data using storage buffers (SSBO) into/out of GLSL compute shaders in Godot.
-
Updated
Dec 2, 2025 - GDScript
Transfer data using storage buffers (SSBO) into/out of GLSL compute shaders in Godot.
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets
Uniform Buffer Object と Compute Shader の使い方のサンプル
To associate your repository with the ssbo topic, visit your repo's landing page and select "manage topics."