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53 lines (46 loc) · 1.38 KB
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.godot/
build/**
!build/.gdignore
*.tmp
tmp_*
# OS / tool cruft
.DS_Store
**/.DS_Store
.opencode/
tmp/
# Internal agent tooling / notes — must never ship in a public release
.claude/
# python bytecode cache
__pycache__/
*.pyc
.shoop/
# shoop asset-candidate scratch (generators re-create these; not source of
# truth). Ignore contents via /** (not a bare directory rule) so the
# .gdignore exception below can actually apply — git can't re-include a
# file whose parent directory itself is excluded — and so any future scratch
# subdirectory is covered regardless of nesting depth.
art_candidates/**
# ...except the Godot editor-ignore marker itself, so a fresh clone's very
# first --import never scans whatever raw candidate renders happen to be
# sitting in that scratch dir (they're throwaway and not always valid PNGs).
!art_candidates/.gdignore
# regen_entities.py review scratch (promote via --install, never commit)
*.regen.png
*.regen.png.import
.aaa/
reviews/
reviewer/
art_reviews/
assets_src/
!assets_src/style_bible.md
art_candidates/
PR_ISSUES.MD
docs/research/
ASSETS.md
tools/purge_history.sh
Backlog-raw-ledger.md
.opencode/ralph-loop.local.md
# Scratch worktrees from /todo-cycle. NOT ignored until 2026-08-14, which put 316MB
# and 7 unmerged branches one `git clean -fd` away from deletion — and the triple-a-game
# loop runs exactly that on a rejected cycle.
.todo-worktrees/