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The server tick loops called msec() twice per iteration. Reuse the value read at the start of the frame so time spent in the hitch warning and clamping isn't silently dropped from the frame budget. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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What
The server tick loops (
WithProcessTickand theGameServermain loop) callmsec()twice per iteration. This reads the clock once and reuses it forlastTime.Why / impact
Saves one clock read per tick and ensures time spent between the two reads (hitch warning trace, clamping) is accounted for in the next frame instead of being dropped.
Trade-offs
None expected; frame timing semantics are otherwise unchanged.
Testing
Not compiled locally: the server projects are not part of the client (
-game five) solution used for testing.🤖 Generated with Claude Code