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citizenfx
fivem
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NEW CRASHER GTA5_b3258.exe+314A9B
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#1020:
Issue
#4255
opened by
endzyyxd
8s
8s
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fix(server/impl): handle backing files that disappear while building a packfile
Validate PR
#2658:
Pull request
#4254
opened by
Whuaxu
9m 57s
9m 57s
View #4254
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NUI no longer supports WebAssembly since CEF JIT was disabled (#4252), breaking Blazor/WASM UIs
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#1019:
Issue
#4253
opened by
M0RG4N01
11s
11s
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feat(gta-streaming-five): bucket resource stream assets into per-type pgRawStreamers
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#2657:
Pull request
#4072
edited by
xalva98
8m 22s
8m 22s
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feat(gta-streaming-five): bucket resource stream assets into per-type pgRawStreamers
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#2656:
Pull request
#4072
edited by
xalva98
16s
16s
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tweak(cef/v8): disable JIT
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#1209:
Pull request
#4252
closed by
prikolium-cfx
9s
radium-cfx:tweak/disable-cef-jit
radium-cfx:tweak/disable-cef-jit
9s
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tweak(cef/v8): disable JIT
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#2655:
Pull request
#4252
opened by
radium-cfx
4m 26s
4m 26s
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PLAYER CRASHES IN RANDOM PLACE WITH SAME REASON
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#1018:
Issue
#4251
opened by
RachmaT01
7s
7s
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feat(gta-streaming-five): add motion task data file support
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#2654:
Pull request
#4250
synchronize by
RaidedDesign
18s
18s
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feat(gta-streaming-five): add motion task data file support
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#2653:
Pull request
#4250
opened by
RaidedDesign
9m 23s
9m 23s
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Fix vehicle texture slot reuse on reconnect
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#2652:
Pull request
#4249
opened by
DeBoogie
18s
18s
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Reconnecting breaks tunning (add on vehicles only)
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#1017:
Issue
#4248
opened by
ahmsito
8s
8s
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feat(extra-natives/five): add per-entity outline color override
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#2651:
Pull request
#4238
ready_for_review by
marcellotmartins
8m 13s
8m 13s
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feat(extra-natives/five): add per-entity outline color override
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#2650:
Pull request
#4238
synchronize by
marcellotmartins
10s
10s
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fix(enet): stop scanning the reliable queue on a full window
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#2649:
Pull request
#4242
edited by
manzarek123
15s
15s
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fix(server/impl): send latent event fragments as unreliable fragments
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#2648:
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#4243
edited by
manzarek123
9m 21s
9m 21s
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Texture / Streaming Budget Overflow (layers cannot connect) MLOs and light cars
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#1016:
Issue
#4247
opened by
paooleo4-del
10s
10s
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fix(server/impl): rate limit latent event acks separately
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#2647:
Pull request
#4246
opened by
manzarek123
8m 9s
8m 9s
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Handing issues when not using sv_replaceExeToSwitchBuilds
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#1015:
Issue
#4245
opened by
4uqz
7s
7s
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[Urgent] No Viable Production Artifact After b25770 Degradation - Sync Network Hitches / Mass Connection Timeouts
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#1014:
Issue
#4244
opened by
singlesdon
8s
8s
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RedM player/server counter is broken - it shows FiveM values instead
Remove triage
#1208:
Issue
#4014
closed by
draobrehtom
9s
9s
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Network Thread Hitches Causing Mass Timeouts at ~300 Players – Trace Files Included
Remove triage
#1207:
Issue
#4202
closed by
anvu23198
8s
8s
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fix(server/impl): send latent event fragments as unreliable fragments
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#2646:
Pull request
#4243
opened by
manzarek123
3m 7s
3m 7s
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fix(enet): stop scanning the reliable queue on a full window
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#2645:
Pull request
#4242
opened by
manzarek123
19s
19s
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fix(server/net): limit netGameEvent packets to prevent possible DoS
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#2644:
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#4241
synchronize by
AvarianKnight
8m 13s
8m 13s
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