I am a final year high school student in France (Maths, Physics-Chemistry, Computer Science). I use code to explore mathematical problems and model physical phenomena.
Interactive visualizer for vertex graph coloring, developed during a research internship at Universitรฉ Sorbonne Paris Nord (10th grade). Implements and compares three algorithms: Greedy, Welsh-Powell, and DSATUR.
A simulation engine built with Pygame to design and test digital circuits (NAND/NOR gates, adders).
Gravitational simulation of multiple celestial bodies using Euler's method.
- Languages: Python, Markdown, LaTeX
- Libraries: Pygame, NumPy, Matplotlib
- Tools: Git, Visual Studio Code


