Java Edition 24w36a
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Minecraft 24w36a
| Edición | |||||||
|---|---|---|---|---|---|---|---|
| Fecha de lanzamiento |
septiembre 4, 2024 | ||||||
| Tipo | |||||||
| Snapshot para | |||||||
| Descargas | |||||||
| Mapas de ofuscación | |||||||
| Versión de protocolo |
dec: 1073742032 | ||||||
| Versión de datos |
4063 | ||||||
| Formato de paquete de recursos |
37 | ||||||
| Formato de paquete de datos |
52 | ||||||
| Versión mínima de Java |
Desconocida | ||||||
| |||||||
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.21.1|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.1]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition 1.21.2|1.21.2]]'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 24w35a|◄ 24w35a]]\n</td>\n<td style=\"padding: 0.4em\">''' 24w36a'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition 24w37a| 24w37a ►]]\n</td>\n</tr>\n</table>"
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24w36a es la cuarta snapshot para Java Edition 1.21.2, lanzada el 4 de septiembre de 2024.[1]
Adiciones
[editar | editar código]General
[editar | editar código]- Se agregó
minecraft:item_modelel componente de pila de elementos.
- [String] minecraft:item_model: El modelo del elemento en el
namespace:idformato, que hace referencia al modelo /assets/<namespace>/models/item/<id>
- [String] minecraft:item_model: El modelo del elemento en el
- p.ej.
item_model="minecraft:diamond_sword"
- p.ej.
- Added
minecraft:equippableitem stack component.
- [NBT Compound / JSON Object] minecraft:equippable: If present, this item can be equipped in the specified slot.
- [String] slot: The slot to put the item on. Can be one of
head, onchest,legs,feet,body,mainhand, oroffhand. - [String][NBT Compound / JSON Object] equip_sound: Sound event to play when the item is equipped. Defaults to
item.armor.equip_generic - [String] model: The equipment model to use when equipped in
namespace:idformat. If not specified, falls back to rendering as the item itself when in the head, offhand or mainhand slot (or no rendering if not applicable).[se necesita más información] - [String][NBT List / JSON Array] allowed_entities: Entity ID, entity tag, or list of entity IDs to limit which entities can equip this item. Defaults to all entities.
- [Boolean] dispensable: Whether the item can be dispensed by using a dispenser.[note 1] Defaults to
true.
- [String] slot: The slot to put the item on. Can be one of
- [NBT Compound / JSON Object] minecraft:equippable: If present, this item can be equipped in the specified slot.
- e.g.
equippable={slot:'chest',equip_sound:'item.armor.equip_chain'}.
- e.g.
- Added
minecraft:glideritem stack component.
- [NBT Compound / JSON Object] minecraft:glider: If present, this item allows players to glide (as with elytra) when equipped.
- e.g.
glider={}.
- e.g.
- Added
minecraft:tooltip_styleitem stack component.
- [String] minecraft:tooltip_style: The custom sprites for the tooltip background and frame in
namespace:idformat.[se necesita más información]
- [String] minecraft:tooltip_style: The custom sprites for the tooltip background and frame in
- e.g.
tooltip_style='minecraft:special_sword'.
- e.g.
- Added a new field in the player sub-predicate,
input, that can be used to detect which movement keys the player is pressing.- If specified the predicate matches with the corresponding keybind that the player is pressing; it supports detecting the following input:
forward: boolean (optional).backward: boolean (optional).left: boolean (optional).right: boolean (optional).jump: boolean (optional).sneak: boolean (optional).sprint: boolean (optional).
- If specified the predicate matches with the corresponding keybind that the player is pressing; it supports detecting the following input:
- Added the
bats_spawnable_onblock tag.- Controls the blocks that bats can spawn on.
- Added the following item tags:
repairs_leather_armorrepairs_iron_armorrepairs_chain_armorrepairs_gold_armorrepairs_diamond_armorrepairs_netherite_armorrepairs_turtle_helmetrepairs_wolf_armor- Control which items can be used to repair various armor sets.
- Added the
piglin_safe_armoritem tag.- Controls what items, when worn by a player, prevents piglins from getting angry.
Cambios
[editar | editar código]A esta página le falta información, puedes editarla para completarla .
Lo que falta es: (preguntado en la wiki en inglés) ¿El fondo de la información sobre herramientas se ve diferente en esta snapshot en comparación con la última? Si es así, ¿se puede agregar una comparación visual?.
Criaturas
[editar | editar código]- Los huevos generadores de calamar ahora solo generan calamares adultos
- Existe un 5% de posibilidades de que los calamares aparecidos en grupos en la naturaleza tengan crías.
- General
- Cuando una criatura se convierte de un tipo a otro (por ejemplo, de un piglin to piglin zombificado), la salud de la criatura convertida se establece en el mismo porcentaje de salud máxima que tenía la criatura original antes de la conversión.
- Se ha modificado el cálculo de la duración del efecto de poción de salpicadura. Las pociones de salpicadura arrojadas a los pies del jugador ahora aplican el efecto durante casi la misma duración que cuando se lanzan a la cabeza.[2]
General
[editar | editar código]minecraft:item_name- This component is now always present on every item.
- The pack format version is now
52.
- All item models can now use the
brokenproperty in model overrides that was previously limited to just the elytra.- This has a value of 1 if the item has 1 durability left, or 0 otherwise.
- The appearance of equipment when equipped by players or certain mobs can now be customized by defining 'equipment models' in the resource pack.
- Equipment model definitions are loaded from
assets/<namespace>/models/equipment/<path>.json.- These can then be referenced by the
equippablecomponent with a model id ofnamespace:path.
- These can then be referenced by the
- The model definition is an object with fields:
wolf_body,horse_body,llama_body,humanoid,humanoid_leggings,wings- All fields are optional, and can be used to specify a list of layers for the given model layer type.
- Each field contains list of layer objects:
texture: namespaced texture location for this layer.namespace:pathresolves toassets/<namespace>/textures/entity/equipment/<layer_type>/<path>.png
dyeable: object with fields (optional), specifying how this layer behaves when dyed (in thedyeableitem tag, and hasdyed_colorcomponent)color_when_undyed: RGB color int (optional)- If specified, this layer is tinted by the color contained in the
dyed_colorcomponent.- If the item is not dyeable or not dyed, it is tinted based on the color specified by
color_when_undyed. - If
color_when_undyedis not specified and the item is not dyed, the layer is hidden.
- If the item is not dyeable or not dyed, it is tinted based on the color specified by
use_player_texture: boolean (default:false), true if this layer texture should be overridden by a texture given by the player.- Only used for
wingslayers, which overrides with the player's custom elytra texture.
- Only used for
- Equipment model definitions are loaded from
- The version is now
37. - The tooltip background and frame may now be customized by replacing sprites:
tooltip/background: The background of the tooltip.tooltip/frame: The frame appearing around the tooltip.- Items with a custom
tooltip_stylecomponent uses sprites with IDs:<namespace>:tooltip/<path>_backgroundand<namespace>:tooltip/<path>_frame
- The
nine_sliceGUI sprite scaling mode has a new optional boolean (true or false, yes or no) property:stretch_inner.- If
true, the inner parts of the texture (i.e. not the corners) are stretched instead of tiled. - If not specified, defaults to
falseas before.
- If
- All equipment-related textures were moved to subfolders of the textures/entity/equipment directory.
- Player armor textures were moved to textures/entity/equipment/humanoid and textures/entity/equipment/humanoid_leggings
- <material>_layer_1 textures were renamed to <material>, and moved into the humanoid subdirectory.
- <material>_layer_2 textures were renamed to <material>, and moved into the humanoid_leggings subdirectory.
- leather_layer_1_overlay and leather_layer_2_overlay textures were renamed to leather_overlay in their respective subdirectories.
- wolf_armor and wolf_armor_overlay textures have moved to textures/entity/equipment/wolf_body/ and were renamed to armadillo_scute and armadillo_scute_overlay respectively.
- turtle_layer_1 has been renamed to turtle_scute.
- Llama decor textures were moved to textures/entity/equipment/llama_body
- Horse armor textures were moved to textures/entity/equipment/horse_body
- The elytra texture has been moved to textures/entity/equipment/wings/elytra
- Player armor textures were moved to textures/entity/equipment/humanoid and textures/entity/equipment/humanoid_leggings
- Armor trim textures have also been moved to match the folder structure of the regular
equipmenttextures.- Textures in textures/trims/models/armor were divided between textures/trims/entity/humanoid and textures/trims/entity/humanoid_leggings
- For leggings textures, the _leggings suffix is dropped.
- All equippable items with an equipment model defined support rendering trims, based on the
trimcomponent. - Trim textures are loaded from the appropriate folder in the textures/trims/entity directory.
- For example, armor with wolf_body layers fetch trims from textures/trims/entity/wolf_body
Experimental
[editar | editar código]- Cuando se utiliza un saco en la barra de acceso rápido, se vacía un grupo de elementos a la vez en lugar de vaciarse todo a la vez.
Correcciones
[editar | editar código]- 52 errores corregidos
- De las versiones lanzadas antes de la 1.21
- MC-16829 – The horse armor model does not show the enchantment glint effect.
- MC-38022 – Order of rendering translucent block faces fails to update with camera position.
- MC-88967 – Most NBT tags are not kept when a mob converts to another mob.
- MC-92875 – Collisionless blocks ignore entities with high velocity.
- MC-135898 – Teams are not retained when a mob converts to another mob.
- MC-154053 – Trader llama spitting far distance when attacked.
- MC-167242 – Bed stays occupied after a lightning turns the villager sleeping in it into a witch.
- MC-186362 – Casting issue: Translucent block rendering breaks down at high distances.
- MC-196556 – When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways.
- MC-196736 – Hoglins break their leash when zombifying, despite zoglins being leashable.
- MC-196964 – Fall damage is reset when an entity converts to another entity.
- MC-207101 – When a lingering potion lands on top of a player/mob, the area effect cloud spawns above the player/mob instead of inside it, rendering the lingering potion useless.
- MC-230317 – Lead disappears when mooshroom cow is sheared.
- MC-250924 – Goat horns are missing sounds.
- MC-259376 –
ServerboundMovePlayerPacket's xRot can have invalid value. - MC-259936 – Equipping armor in hand via right-click equips entire stack.
- MC-261666 – Armor given to villagers is lost when they convert to zombie villagers.
- MC-262598 – Tripwire textures in the tripwire hook "
attached: true" state have a wrong black rendering when the tripwire hook is attached to a non-transparent block. - MC-269447 – Hover text background box cannot be retextured.
- MC-270183 – Lingering potions do not give effects when hit on the target's head.
- MC-271826 – Armor default attribute modifier component can't be removed.
- From 1.21
- MC-273300 – Horse armor and wolf armor swap from off-hand to main hand upon pressing the Use Item/Place Block key.
- From 1.21.1
- MC-275919 – issues with hit detection/registration in PvP since server switch to 1.21.
- De las versiones de desarrollo de 1.21.2
- MC-275228 – The player can duplicate items in the Creative hotbar.
- MC-275239 – Item duplication while a screen is opened (Creative mode).
- MC-275298 – Blocks with special collision behavior have a larger detection range than previously.
- MC-275299 – Crafting using Ctrl + Drop key crafts the incorrect amount of items.
- MC-275344 – Sweet berry bushes deal damage inconsistently.
- MC-275345 – Inventory bug that causes items to be constantly shuffled.
- MC-275418 – Feeding baby dolphins won't speed up their growth.
- MC-275437 – Fast moving entities freeze the server which causes watchdog crash.
- MC-275445 – Specifying the size of a target in post effect shaders fails.
- MC-275450 – Player motion data no longer updates while riding another entity.
- MC-275455 – Player motion is no longer retained on relative teleportation.
- MC-275462 – Bats can spawn in unusual places, such as in woodland mansions and beneath trees.
- MC-275497 – The repairable data component does not exist in armor items by default.
- MC-275537 – Sliding down honey blocks is slower than in previous versions.
- MC-275622 – Minecarts with TNT are more volatile than in previous releases.
- MC-275624 – Redstone wire with custom model unexpectedly appears green.
- MC-275638 – It is still possible to go through portals without being teleported when going quickly enough by throwing Riptide tridents.
- MC-275642 – Baby dolphins do not spawn naturally.
- MC-275655 – Entity rotation does not visually update when using the
/teleportcommand until the world is reloaded. - MC-275745 – A scoreboard objective with display mode
below_namerenders right behind the player's name. - MC-275767 – Camera is shaky when riding an entity that is being constantly teleported.
- MC-275770 – Guardian beam attacks stay yellow and do not shift colors anymore.
- MC-276027 – Chestplates and boots on armor stands render the helmet overlay texture.
- MC-276030 – The blue highlighted text background for signs is gone.
- MC-276064 – Tall grass generated from bone mealing a grass block will delete the second block above it.
- De la versión de desarrollo anterior
- MC-276122 – Soul sand and magma block bubble columns don't move the player vertically in Creative mode when not flying.
- MC-276132 – Translucency sorting seems to be slightly broken.
- MC-276179 – Zombie villagers don't raise their arms to attack again.
- MC-276204 – Dolphins and axolotls keep trying to swim into the seabed.
Vídeos
[editar | editar código]Vídeos hechos por slicedlime:
Video realizado por Bobicraft:
Notas
[editar | editar código]- ↑ If the item type has special dispenser behavior, this has no effect.
Referencias
[editar | editar código]- ↑ "Minecraft Snapshot 24w36a" – Minecraft.net, septiembre 4, 2024
- ↑ MC-276970