Bedrock Edition 1.5.0
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1.5.0
| Edición | ||||||
|---|---|---|---|---|---|---|
| Nombre oficial |
Update Aquatic (Phase 2) | |||||
| Fecha de lanzamiento |
10 de julio de 2018 | |||||
| Versión interna |
1.5.0.14 | |||||
| Versiones de desarrollo | ||||||
| Versión de protocolo |
274 | |||||
| ||||||
{
"title": "1.5.0",
"images": [
"Bedrock 1.5.0.png",
"Update Aquatic Phase 2.png"
],
"rows": [
{
"field": "''(enlace a Bedrock Edition artículo, mostrado como Bedrock Edition)''",
"label": "(enlace a Edición artículo, mostrado como Edición)"
},
{
"field": "(enlace a Update Aquatic artículo, mostrado como Update Aquatic) <small>(Phase 2)</small>",
"label": "Nombre oficial"
},
{
"field": "10 de julio de 2018",
"label": "Fecha de lanzamiento"
},
{
"field": "1.5.0.14<br>'''Windows 10''': 1.5.14.0",
"label": "Versión interna"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(enlace a :Categoría:Betas de Bedrock Edition 1.5.0 artículo, mostrado como '''Betas''') (4) </span><br/>((enlace a Bedrock Edition 1.5.0/Versiones de desarrollo artículo, mostrado como Ver todo))</div>",
"label": "<span style=\"white-space: normal;\">Versiones de desarrollo</span>"
},
{
"field": "274",
"label": "(enlace a Versión de protocolo artículo, mostrado como Versión de protocolo)"
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],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.4.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.4.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.5.0'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.6.0| 1.6.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.4.4|◄ 1.4.4]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.5.1| 1.5.1 ►]]\n</td>\n</tr>\n</table>"
}
1.5.0,[1] conocida como la Phase Two de Update Aquatic, es una actualización mayor de Bedrock Edition publicada el 10 de julio de 2018.[2] Añade muchas de las características de Update Aquatic no incluidas con la 1.4.0, como tortugas, conductos, columnas de burbujas y más, junto con numerosos cambios y correcciones.
Adiciones
[editar | editar código]Bloques
[editar | editar código]- Creadas al colocar bloques de magma o arena de almas en agua.
- Las columnas de bloques de magma empuja a las entidades hacia abajo.
- Las columnas de bloques de magma empuja a las entidades hacia arriba.
- Exclusivo de la versión: hay una opción de "fancy bubbles".
- Se fabrica con 1 corazón del mar y 8 caparazones de nautilo.
- Puede ser activado colocando prismarina, ladrillos de prismarina, prismarina oscura y/o linterna de mar en cuadrados abiertos 5x5.
- Cuando está activo, dará a los jugadores cercanos el efecto canalización.
- No creará un bloque fuente de agua al colocarse
- Exclusivo de la versión: Cuando se activa mediante 42 bloques específicos, su textura interior cambiará nuevamente, de forma similar a
. - Exclusivo de la versión: Se puede orientar en 16 direcciones diferentes en la parte superior de un bloque como las cabezas de criaturas.
- Exclusivo de la versión: No se puede activar si hay contacto con la lluvia.
- Es creado al alimentar tortugas.
Objetos
[editar | editar código]- Los sueltan las tortugas bebés al crecer.
- Se puede usar para fabricar un caparazón de tortuga.
- Se fabrica con escamas de tortugas.
- Se puede usar como casco, añadiendo 2 puntos de armadura.
- Mientras esté equipado y en el aire, le dará al jugador el efecto de apnea por 10 segundos.
- Puede ser usada para crear la poción del maestro tortuga.
Poción del maestro tortuga
- Se fabrica con caparazones de tortugas.
- Le da al jugador Lentitud IV y Resistencia III.
Poción arrojadiza del maestro tortuga
- Se fabrica con pólvora.
Poción persistente del maestro tortuga
- Se fabrica con aliento de dragón.
Flecha del maestro tortuga
- Se fabrica 1 poción persistente del maestro tortuga y 8 flechas.
Criaturas
[editar | editar código]- Criaturas acuáticas que hacen nidos compuestos de huevos en las costas de varios biomas.
- Se pueden alimentar con algas.
- Se generan en playas calientes en pequeños grupos.
- Dejan huevos en su playa hogar.
- Suelta 0-2 algas al morir.
Jugabilidad
[editar | editar código]- Exclusivo de la versión: Más logros, que incluyen los siguientes:
- ¡Haz el tonel! - Usa la corriente para darte impulso. (30 G)
- Un escabeche, dos escabeches... - Coloca cuatro pepinos de mar en un grupo. (20G).
- Ecoubicación - Da de comer pescado a un delfín para que te guíe hasta el tesoro. (20G)
- Torbellino - Activa un conducto. (50G)
Canalización
- Da a los jugadores prisa minera, visión nocturna y apnea.
Formato de comando
[editar | editar código]- Se añadieron nuevos comandos que solo afectan a mundos con Minecraft Education activado:
/abilty- Le da una habilidad al jugador.
/immutrableworld- Le da el estado inmutable al mundo.
/worldbuilder- Alterna el estado de constructor de mundos del llamador.
General
[editar | editar código]- Ahora están disponibles en Nintendo Switch.
Cambios
[editar | editar código]Bloques
[editar | editar código]- Ahora es más resbaladizo.
- No muere mientras tiene un lado tocando agua.
- Se actualizó la textura de arriba del alga.
Objetos
[editar | editar código]- Se actualizó la textura.
- Ya no solo están disponibles a través de juego experimental.
- Ahora puede ser encantado con reparación e irrompibilidad.
- Se añadió una animación al usar propulsión acuática.
- Ya no puede romper bloques en creativo (similar a las espadas).
- Ahora es obtenible en supervivencia sin trucos.
- Exclusivo de la versión: El giro de la propulsión acuática tiene una textura diferente.
Criaturas
[editar | editar código]- Ahora se le puede dar bacalao crudo o salmón crudo y nadará hacia las ruinas o el naufragio más cercano.
- Ahora tienen la posibilidad de generarse con un caparazón de nautilo.
- Ya no es accesible a través del juego experimental.
- Si se ahogan en agua, se transforman en zombis y después en ahogados.
- Ahora pueden ser montados bajo el ahoga.
- Ahora cambiará de ataques a distancia a ataques cuerpo a cuerpo mientras esté bajo el agua y volverá a cambiar cuando esté fuera del agua.
- Ahora se hunden en el agua y pueden caminar en el fondo.
Generación del mundo
[editar | editar código]- Los bloques de magma y la arena de almas en los barrancos del océano ahora crean columnas de burbujas.
Jugabilidad
[editar | editar código]- Se modificó la dirección al usar el teclado y el mouse presionando W para avanzar y S para retroceder.
General
[editar | editar código]
- Se movió el botón de inventario al alto of de la página.
- Se movieron las opciones y botones en el menú principal a estar uno debajo del otro.
- Un nuevo pop-up preguntando si el jugador está disfurando Minecraft. Este solo se mostrará una vez al salir aleatoriamente al salir de un mundo.
- Se movió el fondo para reflejar la Update Aquatic.
- Se ha reducido el campo de vista predeterminado de 70 a 60.
Correcciones
[editar | editar código]Bloqueos/rendimiento
- Se corrigieron varios bloqueos que ocurrían mientras se jugaba.
- Se corrigió un bloqueo que ocurría al suspender el juego durante la generación del mundo.
- Se corrigió un bloqueo que ocurría cuando un pistón movía un caldero bajo el agua.
- Se corrigió un bloqueo que ocurría al jugar en Truffletop Town y morir mientras se usaban élitros y fuegos artificiales.
- Se corrigió un bloqueo que ocurría al buscar en la Tienda en Oculus Rift y Gear VR.
- Se aumentó el rendimiento al ver partículas del ataque del enderdragón y pociones persistentes.
- Se mejoró el rendimiento alrededor de monumentos oceánicos en dispositivos Android. (MCPE-32523)
General
- Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
- The first mouse click after re-mapping an action to a key is now recognized.
- Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed.
- Fixed players not able to join worlds hosted by players who previously joined another player's world.
- Fixed the controller not being detected when resuming the game from suspended state after changing profiles.
- Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
- Fixed an issue with saved worlds not syncing properly between Xbox One consoles.
- Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One.
- Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
- The Mob Griefing game rule now converts properly from Console Edition worlds.
- The 'Castaway' achievement no longer unlocks before completing the requirement.
Jugabilidad
- Flying speed now stays constant while descending in Creative mode.
- Players will no longer gradually drift up or down when swimming straight ahead.
- Fixed experience orbs not always being picked up by players.
- Bone meal is now depleted when used on kelp from a dispenser.
- Dropped items can once again pass under top slabs. (MCPE-25100)
- Tall birch trees will once again generate in mutated birch forests. (MCPE-29698)
- Fixed water flow being inconsistent and suspended around caves and ravines.
- Splash water bottles will now keep dolphins hydrated on land.
- Pick Block now works in Survival mode. (MCPE-12456)
- Pick Block now selects the proper variant of buttons and pressure plates. (MCPE-31887)
- Players can no longer refill breath and breathe underwater by swimming into ice blocks.
- Sneaking and jumping into water no longer prevents jumping or swimming upwards. (MCPE-32478)
- Riptide can no longer be used while riding a mount.
- Fixed entering a minecart from another minecart. (MCPE-32074)
- Passengers in boats will now take damage when falling from a high place.
- Fire resistance once again protects players from blaze ranged attacks.
- Fixed an exploit that allowed players to get infinite lava buckets. (MCPE-33280)
- Fixed an exploit that generated unlimited items and XP from furnaces.
- Players without permission can no longer attack mobs shooting arrows at them.
- Protection enchantments once again protects players from all types of damage. (MCPE-32945)
- The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments.
- Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped.
- TNT exploding underwater no longer deals damage to players and other entities.
- Activating a dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item.
Objetos
- The trident will now be thrown the direction the cursor is pointing when playing in VR.
- Fixed tridents damaging multiple mobs in a single throw.
- Tridents can no longer be destroyed by explosions.
- Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working. (MCPE-32412)
- Tridents thrown underwater will no longer produce infinite bubbles.
- Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
- Woodland explorer maps once again point players correctly to woodland mansions. (MCPE-33534)
- Items will no longer get stuck in flowing water source blocks. (MCPE-32389)
- Dropped items no longer float against the water current (MCPE-33628)
- Fixed received items disappearing after trading a renamed item with a villager. (MCPE-33830)
- Throwable items will no longer hit the player when there is a parrot riding on their shoulder.
- It's once again possible to eat raw fish.
- Leather horse armor no longer loses its dyed color after world conversion.
- Arrows fired by skeletons can no longer be picked up by players.
- Leads and balloons can no longer be attached to horses being ridden by players.
- Banners are no longer consumed from the inventory when placed in Creative mode.
Criaturas
- The ender dragon will no longer get stuck if the player moves too far away. (MCPE-31765)
- Dolphins and cod no longer get the jitters when swimming in groups.
- Silverfish can once again enter stone blocks.
- Increased the collision size of fish mobs.
- Donkeys and mules no longer become horses after Console Edition world conversion.
- Mobs will no longer rotate their heads 360 degrees while in boats.
- Baby animals will no longer take damage in boats.
- Zombie villagers created during world generation are no longer super-fast.
- Fixed issues with zombie pathfinding and not attacking players.
- Guardians once again spawn in valid water source blocks. (MCPE-29520)
- Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
- Arrows fired by skeletons and strays can now damage the wither.
- Dolphins can no longer fully clip through magma blocks.
- Mobs will no longer spawn on top of redstone components. (MCPE-27122)
- Pumpkins are now consumed when creating an iron golem.
- Salmon will no longer get stuck on the edges of Old worlds.
Bloques
- Fixed the hitbox of coral fans.
- Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
- Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
- Fixed blocks that were removed underwater not creating source water blocks.
- Ice placed on magma blocks in the Nether no longer create water source blocks when melted.
- Powered observers now convert properly from Console Edition worlds.
- Cauldrons with varying levels of water now convert properly from Console Edition worlds.
- TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
- Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them.
- Blocks can once again be repeatedly placed when flying sideways in Creative mode.
- Decreased the time it takes to break coral fans in Survival.
- Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
- Lava falling onto a water block with seagrass or kelp from will now become stone.
- Armor stands can now be destroyed by thrown tridents.
- Fixed water flowing incorrectly from stairs that contained water source blocks.
- Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
- Top snow will now break once it hits water.
- Top snow falling on a snow block no longer loses one layer.
Generación del mundo
- Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
- Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds.
- All overhangs and floating islands will once again generate with grass or snow under them. (MCPE-32572)
- Bryce mesa biomes will now generate correctly. (MCPE-30612)
Gráfico
- The surface of water can now be seen when viewing from behind glass underwater.
- Fixed water not rendering when swimming against the bottom of a block.
- Fixed water not rendering when viewed at certain angles near the surface.
- Rain no longer severely limits view distance.
- Entities no longer become invisible based on the position of the observing player.
- Fixed the mining cracking animation being out of sync when mining from a boat.
- Particles now appear when player jump into water.
- Particles now appear when tropical fish flop into the water.
- Double doors once again display correctly.
- Fixed the texture of dark prismarine Stairs.
- Fixed water coloring in mutated biomes.
- Fixed the glint on enchanted tridents in first person.
- Fixed the rotation of tridents while charging in first person.
- Fixed some chunk rendering that caused players to see through the ground at certain angles. (MCPE-30626)
- Minimized animation delays with large stacks of falling blocks.
- The lead attach point no longer appears in front of the player when swimming.
- Fixed some visual issues with kelp.
- Lava will now render when the player's perspective is right below the surface.
- Fixed bows not appearing in the right hand when being charged. (MCPE-31990)
- Fixed the texture of the wither's armor not appearing properly with several texture packs.
- Fixed the rotation of oak trapdoor textures.
- Fixed seam lines appearing between cactus blocks on the City Texture Pack.
- Improved swimming motion when using full VR mode.
- Players can no longer see through blocks while swimming against blocks in Virtual Living Room mode on Oculus Rift and Gear VR.
- Fixed missing water textures while underwater and a block is placed above the water. (MCPE-33264 / MCPE-32927)
- Glass once again renders properly at further distances and certain angles.
- All button items now display properly in the hotbar and when placed in an item frame.
- Fixed the cracking animation not appearing when mining blocks through the water surface.
- Fixed textures on low-end devices when the Education toggle was enabled.
- Fixed the delay in ice textures appearing when using the Frost Walker enchantment.
- Enchanted tridents no longer flash red when entering fire.
- Fixed helmets being visible after being destroyed by taking damage from a mob.
- Water now appears properly around ladders. (MCPE-32600)
- Flowing water now angles properly when flowing down.
- Flowing water touching stairs that contains a water source no longer causes water to flow from the solid face of the stairs.
- Hay bales now have the correct bottom texture when held or seen in item frames.
Audio
- Fixed some Update Aquatic sound effects not playing on low memory devices. (MCPE-30843)
- Beacons now have sound effects.
- The drinking sound is no longer played twice when drinking a potion or milk.
Interfaz de usuario
- The 'Sign In' button will now disappear from the main menu after signing in.
- Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
- Improved messaging when there are no Old worlds to sync.
- A controller tooltip will now appear when it is possible to place blocks underwater.
- Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
- Cached data once again appears on the Storage screen.
- Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
- Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
- The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
- Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
- The "Manage who can send you invites" button in Profile settings now points to the proper location. (MCPE-28270)
- Pressing down on the controller no longer loses focus on the chat field.
- Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
- The paper doll no longer sticks out of the frame on the inventory screen while swimming.
- Fixed Slowness levels over 4 not appearing on the mob effects screen.
- The player model in the skin picker no longer covers the rotate icons in certain GUI scales. (MCPE-32545)
Comandos
- The coordinates of buried treasure are now accurate when using the '
/locate' command. - Seagrass obtained by commands is now functional and stackable.
- Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab.
- Using the '
/spreadplayers' command will no longer set entities or players at y=255. - Ladders no longer appear as invisible blocks with collision when placed using '
/setblock'. - Map items now have the proper name displayed in chat for players when using commands.
- Replacing or moving containers no longer causes the items from the container to drop to the ground.
Referencias
[editar | editar código]- ↑ «Minecraft - 1.5.0 (Bedrock)» – Minecraft Feedback, 10 de julio de 2018.
- ↑ «Update Aquatic Phase Two is out today!» – minecraft.net, 10 de julio de 2018.